
The Goblin Guide to Advanced Dice Rolling
A downloadable book
Greetings goblins, goblettes, and gob-binary friends!
Do you like ROLE-PLAYING GAMES?
Of course you do, they’re fun and/or exciting.
And do you like DICE?
Well obviously, that’s what you use to play the role-playing games.
And do you like MATH?
Wait, wait, come back! I swear this is going to be interesting.
Allow me to introduce you to...
The Goblin Guide to Advanced Dice Rolling.
An exciting new resource for tabletop game designers, or just simple dice enthusiasts.
Sure you can roll a d20, a d6, a d12, and maybe even a d100. But what about a d5, d40, or d16? Yes friend, with The Goblin Guide to Advanced Dice Rolling you can learn to roll all those and many more, all without needing to run out to the specialty artisan dice shop!
How is that arcane task possible? With math of course!
The Goblin Guide to Advanced Dice Rolling gives you all the eldritch mathematical techniques to divide and multiply standard dice to create new exciting and/or forbidden dice numbers you’d never imagined before!
But it’s much more than just that. The Goblin Guide to Advanced Dice Rolling also delves into dice systems, going over how dice are used in your favorite—and even least favorite—games! Digging deep into the procedures, probabilities, advancement, popular variations, and pros and cons of roll-over, roll-under, dice pool, and dice index systems. Providing simple and essential information for aspiring tabletop game developers, or just players who want a little more insight into the math that’s going on behind the rules.
Published | 6 days ago |
Status | Released |
Category | Book |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Z Gosck |
Genre | Educational |
Tags | Dice, Game Design, No AI, Tabletop role-playing game |
Purchase
In order to download this book you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
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